Because apparently, I hate myself. Considering a comeback on Para as a Runner, though I'm pretty 50/50 on the entire matter. Odds are I'll end up not doing it and saying "Ah fuck it."
In other news, been busybusybusy with Cataclysm. Worgen are fun, goblins are fucking awesome, and the new content is made of 85% awesome, 15% unmitigated win.
Friday, December 10, 2010
Monday, November 29, 2010
More Blog Space Wasted On Word Of God
So, Para Not-So-Normal keeps sucking me back in, one comment at a time. :\ As of my last comment on it, 100%, I'm done with it, and Fizzbomb is eking out a living in the Yukon somewhere. I'll let everyone draw their own conclusions from now on.
Anyway. Para has convinced me that I am not cut out for writing downer endings (nor am I cut out for reading/viewing them, honestly). Mostly because downer endings make me extremely depressed and leaving Fizzbomb a heartbroken young woman who has decided to completely detach herself from outside contact by holding up in a shelter she'd intended to only inhabit in the event of a worst-case scenario had me so bummed out at work today that the Principal asked if anything was wrong. This man, by the by, is usually extremely busy with his daily tasks and rarely stops to chat with anyone if he's outside his office.
So, my next writing project is going to have one hell of a happy ending. Maybe I'll do a goofy writing piece about a magical girl who just curb stomps all manner of ridiculous villains and market it as a kid's book, what the hell.
I would really like to revisit the idea of someone taking care of a friend who's been mentally broken, and not so much being the driving force behind their recovery so much as providing a stable foundation for the friend to work through their problems and build back up, both with a stable, quiet home and a strong personality that lets the friend tether and ground themselves. And, well, it working (not to full recovery, obviously, unless the character turns out being a psychiatrist) rather than bombing fantastically.
Maybe I'll finish that alternate, happy ending for Para Not-So-Normal and post it up here in prose format. That way, Nessa and Fizz can get their happy ending.
Did I mention downer endings get me extremely depressed? That is, largely, why I want to say here and now I'm severing the ties with Para, and leaving everything as-is to evolve as they will.
Anyway. Para has convinced me that I am not cut out for writing downer endings (nor am I cut out for reading/viewing them, honestly). Mostly because downer endings make me extremely depressed and leaving Fizzbomb a heartbroken young woman who has decided to completely detach herself from outside contact by holding up in a shelter she'd intended to only inhabit in the event of a worst-case scenario had me so bummed out at work today that the Principal asked if anything was wrong. This man, by the by, is usually extremely busy with his daily tasks and rarely stops to chat with anyone if he's outside his office.
So, my next writing project is going to have one hell of a happy ending. Maybe I'll do a goofy writing piece about a magical girl who just curb stomps all manner of ridiculous villains and market it as a kid's book, what the hell.
I would really like to revisit the idea of someone taking care of a friend who's been mentally broken, and not so much being the driving force behind their recovery so much as providing a stable foundation for the friend to work through their problems and build back up, both with a stable, quiet home and a strong personality that lets the friend tether and ground themselves. And, well, it working (not to full recovery, obviously, unless the character turns out being a psychiatrist) rather than bombing fantastically.
Maybe I'll finish that alternate, happy ending for Para Not-So-Normal and post it up here in prose format. That way, Nessa and Fizz can get their happy ending.
Did I mention downer endings get me extremely depressed? That is, largely, why I want to say here and now I'm severing the ties with Para, and leaving everything as-is to evolve as they will.
Sunday, November 28, 2010
Para Done. Word Of God below!
Behold, the fourth wall is no more!
Today saw the official end of Para Not-So-Normal. However, I had a perfectly good Blogger account, so I figured, what the hell. I may as well go ahead and make an OOC blog for myself. I think I'll waste the first post with a Word of God fact sheet on Para (and why the finale was so fucking forced, and why I opted for an open end).
1) Isabel's Black Lagoon moments:
Okay, this was a moment where I kinda faceplanted and the situation snowballed WAY out of my control. Before the 23rd, I had planned on revealing Fizzy's posting style and no-fear badassery as a mask she wore to keep from locking up with fear. Then the 23rd happened and it kept snowballing until Zero's "Real" post, which opened a window that I leapt out of with a running start.
So, yeah. It was a crazy situation that got crazier and by the time I pulled the reins, well, my immersion was shattered by my own blog. That's when I decided to pull it to a close.
2) Nessa:
This is one of those times when Coincidence A + Coincidence B = Holy shit that worked out well. Nessa showed up at Fizzy's place, so Fizz captured her (the day after, I posted the "New Approach" entry that I'd wanted to put up there since before things got out of hand). I learned my lesson from the 23rd--I worked closely with Nessa's player discussing every step of Nessa's "recovery" and death. Originally, we had opted for a more idealistic ending where Nessa recovered enough to go on the run, and we would have ended it with the two hand in hand and preparing to spend however long they needed continuing to evade Slender Man. However, as we talked, we both agreed that while that would be a heartwarming ending, well, it wasn't feasible for the mythos the ARG had taken place in. If it were something else, like Friday the 13th, that could have worked, but with Slender Man, well, we had to opt for some manner of downer ending. So we continued talking, and came up with the idea that Nessa didn't have to get any better, and instead, could relapse and commit suicide-by-friend as a last form of defiance against Slender Man. So we went with that. The original plan for THAT ending was for Fizzy to commit suicide, but I again opted for an open ending because that felt like it would have the most impact and suicide wasn't quite in-character for Fizzy, even broken-hearted as she was.
3) The Ending:
Was horribly rushed. I'll be honest here, the ARG wasn't fun anymore. I loved the interactions with the people, but the character I had developed wasn't fun, even after I finally got her back on track and out of Revy-land. So I spoke with Nessa's player, and we began discussions about above mentioned means of ending my portion of the ARG. I had originally meant for this to be an exercise, to see how bravado and idealism could stand up against a cosmic horror, and I failed horribly on my end, and the ARG as a whole suffered all the more because it took so long for me to get Para Not-So-Normal back under control. So, I wish everybody all the best, and I hope at least some of them will leave comments here and/or keep in touch so we can keep talking even though my role in the ARG has seen its conclusion.
Be excellent to one another!
Today saw the official end of Para Not-So-Normal. However, I had a perfectly good Blogger account, so I figured, what the hell. I may as well go ahead and make an OOC blog for myself. I think I'll waste the first post with a Word of God fact sheet on Para (and why the finale was so fucking forced, and why I opted for an open end).
1) Isabel's Black Lagoon moments:
Okay, this was a moment where I kinda faceplanted and the situation snowballed WAY out of my control. Before the 23rd, I had planned on revealing Fizzy's posting style and no-fear badassery as a mask she wore to keep from locking up with fear. Then the 23rd happened and it kept snowballing until Zero's "Real" post, which opened a window that I leapt out of with a running start.
So, yeah. It was a crazy situation that got crazier and by the time I pulled the reins, well, my immersion was shattered by my own blog. That's when I decided to pull it to a close.
2) Nessa:
This is one of those times when Coincidence A + Coincidence B = Holy shit that worked out well. Nessa showed up at Fizzy's place, so Fizz captured her (the day after, I posted the "New Approach" entry that I'd wanted to put up there since before things got out of hand). I learned my lesson from the 23rd--I worked closely with Nessa's player discussing every step of Nessa's "recovery" and death. Originally, we had opted for a more idealistic ending where Nessa recovered enough to go on the run, and we would have ended it with the two hand in hand and preparing to spend however long they needed continuing to evade Slender Man. However, as we talked, we both agreed that while that would be a heartwarming ending, well, it wasn't feasible for the mythos the ARG had taken place in. If it were something else, like Friday the 13th, that could have worked, but with Slender Man, well, we had to opt for some manner of downer ending. So we continued talking, and came up with the idea that Nessa didn't have to get any better, and instead, could relapse and commit suicide-by-friend as a last form of defiance against Slender Man. So we went with that. The original plan for THAT ending was for Fizzy to commit suicide, but I again opted for an open ending because that felt like it would have the most impact and suicide wasn't quite in-character for Fizzy, even broken-hearted as she was.
3) The Ending:
Was horribly rushed. I'll be honest here, the ARG wasn't fun anymore. I loved the interactions with the people, but the character I had developed wasn't fun, even after I finally got her back on track and out of Revy-land. So I spoke with Nessa's player, and we began discussions about above mentioned means of ending my portion of the ARG. I had originally meant for this to be an exercise, to see how bravado and idealism could stand up against a cosmic horror, and I failed horribly on my end, and the ARG as a whole suffered all the more because it took so long for me to get Para Not-So-Normal back under control. So, I wish everybody all the best, and I hope at least some of them will leave comments here and/or keep in touch so we can keep talking even though my role in the ARG has seen its conclusion.
Be excellent to one another!
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